Just an illusion
People who make these type's of games set out to tell a story. This only appeals to a certain number of people, because I personnaly don't play games to hear a compelling story, but instead to experience a new type of gameplay. That is where this game fails.
The reason that this is a game and not a film is because people like feeling that their progressing through the story. Through every challange and obstacle their becoming a part of this mans life. This sadly, is just an illusion. The gameplay is flat, has been done countless times, and feels repetetive and unenjoyable.
This is nothing but a simple game wrapped in fancy paper to make it look good.
This right here is why I respect Puzzle games. It's so incredible to see people still coming up with entirely new an innovative ways of gameplay. This is one of those great Puzzle games that I dare not challenge, because I know by the time I beat it my brain will be mush.
Great job on the game, online maps work perfectly.
Still, give the game a go, what doesn't kill you will make you stronger.
And this game's only killed a couple people.
The puzzle's were fairly easy. I can't understand as why you choice the switch button to be Ctrl* because it's completely uncomfortable and unnecessary. You set a decent atmosphere but the bottom line is that this is just a re-skin of Braid.
I just can't ignore the fact that every aspect of this game is copied from Braid. Braid showed an innovation of what games are about, setting it's breathtaking atmosphere. I think if we should've learned anything from Braid, it's to embrace games in new an exiting ways, not to reskin the same game with less intelligent puzzles.
This game was something new. The game's visuals are great. I love the art style you decided to work with, and the music and humor set the perfect evil corporation setting! One of the most surprising things about this game is the difficulty. The research laboratory doesn't have anything that's far too overpowered. As I started to struggle on harder city's I noticed that there were very few health parts for my monsters, and the one's that did have great health would take away an important part on my monster.
This added a lot of decisions, which I liked. Towards the middle of the game the difficulty severely ramped up, while towards the end it started to become slightly easier. The combat was fairly fun most of the time. It fun using my monsters ability's to create havoc in the different ways we were given.
One of my main complaints would have to be not adding full details in the research laboratory. Many of the body parts would give height differences, speed boosts, and several other unpredictable variables. I think you could have added a description for some of the ability's also.
On one of the level's I encountered a bug in which I couldn't destroy a building. I had to switch my ability's to rawr in order to destroy it, and this was a little irritating. Overall however, I loved your game. The presentation looks beautiful and the gameplay's something people should experience for themselves. I finished the game in 3 days, or 100 in game days. Incredible game, I'd love to see more from you.
The game's music and visual's are buetiful. That being said, the level design is poorly made and beyond simplistic, while the game itself has been made and reskinned countless times.
Poorly pulled off.
The game's humor is based off of Justin Bieber, which I personally don't care for. Basically, the humors childish and immature, and desperately tries to overcome the gameplay. The art style's hideous. The character designs blend horribly with the background, and is just a strain for my eyes. Many key aspects are just flawed, and glitchy. The water bottles barely lined up with Biebers section on the screen, and I could say the same for almost every interactive addition to the game.
The gameplay's desperately trying to be similar to games like Toss the Turtle. Hardly anything new that's pulled off correctly. The game's interesting to play for the first 10 minutes, but get's undoubtedly repetitive to enjoy. This game dosen't deserve a front page spot.
Definition of addicting
It's games like these that are exactly what I love about Newgrounds. So many authors and creators are trying to be the best in their class with top notch storyline, graphics, and artstyles. Game developers are constantly over complicating the gameplay to such a degree it's more stressful than fun.
This game right here Is what I love about flash games. It's beyond simple, based completely around the nyan cat song (which come on, who doesn't love?). It's strait forward and simple, no story necessary. You avoid veggies, and eat yummies, using the up and down arrow keys in a familiar pattern.
The game gets increasingly faster, followed by your giddy joy of beating a high score. This is the definition of a great addicting game. You can struggle trying to understand every aspect and pattern of veggies, or you can just let your mind sink in until it becomes merged with your mind. It's quick, simple, and get's strait down to the point. Great game.
Not that great.
I'll start out by saying, I thought that the inverted y was rather gimmicky. A world of letters, it sounds like it could be a great game. However, the atmosphere is clouded with the staining orange background, and there's no character or enthusiasm to be seen anywhere past the opening cut scenes.
The game play relies on you to invert the world on the tap of your space bar. There's only so many obstacles you can take after being brainwashed by the sheer boredom of the game play. You move to slow for starters, and it's annoying frolicking your way closer to nearby obstacles. The entire game is based around the core mechanic of inverting back and forth, and quite frankly inverting isn't all that fun.
We've all played those crappy Atari games. From first glance, I felt as though history was repeating itself. Instead this game opens up a unique and colorful atmosphere that blends into the games core. This block character that you play as, has an amazing story that he's being put through, and the feel of this games setting was something I've never seen before.
However, I do still feel like the games being carried by the storyline. While the story's core element is the fact that your inside of an old Atari game, it's still hard to make up for the game play. I feel as though there could have been dozens of challenging elements put into the world your discovering, but instead your experiencing the same game play as the game would have intentionally offered.
I loved the idea of the game, and the mood was set perfectly. However, I feel that there could have been so many new game play elements discovered in your newly found world.
I would imagine that this game started out as a simple idea. Thus it turned into a very simple game, don't let the guy past the right side of the screen. That doesn't stop this game from being addicting and beautifully done.
The game looks crisp. I love the choice of pixels over art style on this one, and the music matches the games feel perfectly. The spike trap has a character, which is rather hard considering he's a spike trap.
The game play is incredibly addicting. I'm constantly finishing with 24 out of 25 of the people killed, and it's a rushing motivation to continue driving onward.
I'd love to see more like this in the future.
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